In his early 1900s work, Ludwig Wittgenstein famously and influentially likens languages to games. Hence, “Language, Games, and Logic” will use a game-based approach to investigate Wittgenstein's thought. However, while examining his work in terms of logic and language, we will also go beyond the text to play around with the larger implications of Wittgenstein's thinking for our computer-driven life today. What does this mean?
On the one hand, computing technology runs up against the limits of logic when using large binary data sets to mimic human expression, and this will be explored in the context of Wittgenstein's earlier work. On the other hand, there exists a demand now for genuine artificial intelligence to operate with fuzzy, more flexible logic in reading and generating complex symbolic information, and we will use Wittgenstein's later work to grapple with this monumental task.
By reading Wittgenstein's text together and playing with the big ideas, we will be in a position both to appreciate key moments in the history of philosophy and to anticipate the course and contours of the data age yet to come.